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BlackSorcerer

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A member registered Jun 03, 2020

Recent community posts

By reading the posts again i just saw that you said the "storm totem" and by checking it was the other, green one, which gives spell damage i think :/.

Yes the one where you can choose from the rare and legendary spells

just tried a run with not trying to min max buffs but pick more abilities and non buffs, and i found it way more fun! The game was way more fun, i almost died at each fight, and even died against an encounter, but overall the additional challenge where i had to manage my movement and couldn't just stay without moving at each fight made it more hard and more enjoyable. Just 3 outside things :

- first of all a rotate mouse (right click move and left click attack) would be awesome, i always do the wrong one

-the spell/knowledge buyer/user isn't very visible, almost missed him

-one thing that could be neat is an upgrade npc with has an option like "permanent -15% health + 2 rare spell slots + 1 legendary spell slot" or another way to implement more spell slots, while not making it overpowered

BlackSorcerer

Little graphic "bug" you can add one rare spell over the line (a 9th spell) i don't know if 8 or 9 are intendet, but it overlaps the line. 

Ps: Couldn't add a picture because it took more than 3mb and itch.io doesn't accept it :/

I discovered the game because of the update, so it is from the newer version that i talk about, and i think i may do another run in the near time to look at a run with more abilities and less buffs, so hope you have a great day :)

BlackSorcerer

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Very cool game :)

Just some thoughts about the balancing/skills/abilities :

- some buffs like growing pain or rage are way too good if combined (i managed to make my full run without needing to pick 3 abilities, only took the totem ability, and one that i didn't get to use so fast i cleared the demo) so probably should make buffs more rare, or disappear if you do not choose them, because a 1 or 2 times upgraded rage will destroy all ennemies with the starting poison spell. Right now it seems like the best idea is to take all buff so i feel like this needs some balancing

-the health curently isn't really a problem, i only got about half of my life at the big wave at the end, so maybe make health potions more common but life regen more slow/only possible at some kind of structure/ with rare abilities

btw if you want help for german or french translation, dm me on discord (BlackSorcerer#2165) 

Looking at everything i really liked the game, especially the music, very nice and not disturbing, and looking froward for it :)

Ps: don't know why even on low quality it makes my pc do lag and slows all other windows down, never happened to me even with bigger games so i don't know from where this comes

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Ok thanks ^^

Love this game so far! 

I just have 5 suggestions (or ideas (depending if they are possible i don't know)) :

- maybe a beastiary like the item log, for more run rewards

-maybe some kind of mini bosses with a room for them and their own mob mechanics (they couldn't spawn outside of their room)

-possibly "level clearing" so you don't get swarmed when going back in explored areas

-adding an "difficulty" achievement or some kind of other achievements for example clearing a difficulty, getting all items ect...

-maybe some kind of run "scaling" by getting semi-permanent upgrades when you die that you can buy with a currency that you collect and these upgrades would be cleared away when you kill the final boss

Love your game and looking forward for new updates (btw if the game is updated fo you lose the item collection?)

Feels grate, not to many keys so you can concentrate on doing the level, just at the end it fells for me a little bit to simple (and it's a shame that there aren't more levels. We want more!!! xD) At the end you just want to do the game again. I hope there will be an update with more levels. Also a little bug : if you finish a level mooving, you moove at the beginning of the next level, without that the timer starts.